Oddly the video game study and the general’s comments are two separate stories over at The RawFeed.
In the first:
I forget, what did we blame it on before? Oh, yeah … TV. Before that it was comic books and before that it was movies and before that abstract painting and before that the waltz (true) and before that … well, I remember when Dungeons and Dragons was in the mix. The only way we’re going to take care of this problem and get back to our pre-lapsarian state of bliss is to eradicate the original source. All those in favor of banning Artisophanes, signify by saying Aye. The chair will also entertain motions to expurgate the Old Testament. (Congrats to U of M for getting so much exposure for something without blaming Facebook.)
At least one police official has gone further than suggesting a mere technology is to blame and has started to name Brand names:
New Zealand’s national manager of police youth services, Superintendent Bill Harrison, said this week that youth violence has “jumped” in the past two or three years worldwide, which he says coincides with the rise of advanced console games like the Xbox. His point is that better quality video games increase the realism of violence, which does a better job of desensitizing kids to the real thing.
So remember, nurturing parents buy the Wii. Does anyone ever study the number of people who play video games obsessively and DON’T turn into murderous thugs? No headlines in that, I guess. Or maybe there are studies about this and no one reports on them. Kind of an endless circle of stupidity.
Meanwhile, General Sir Richard Dannatt, head of the British Army, has found a bright side to video games warping kids today:
Clearly the more experienced members of the Army need subscriptions to The Journal of Adolescent Health.